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Rho
This model is the result of my independent study to learn the program ZBrush as well as to create a more complex character than I have created previously. Rho was first modeled in ZBrush and then brought into Maya for rigging, texturing, and rendering. Rho is my most complex rig to date having both a rigged tail, and rigged wings as well as a more complex jaw that will allow for more emotions than my previous characters.
Included are concept drawing made to better develop the character design, making creating the 3d model easier and quicker.
Programs: ZBrush, Maya, Adobe Substance Painter
Created 2022

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